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Journal : AKSIOMA JURNAL PENDIDIKAN MATEMATIKA

EFEKTIVITAS MEDIA PEMBELAJARAN INTERAKTIF BERBANTUAN WEB DALAM MENGEMBANGKAN KEMAMPUAN BERPIKIR KREATIF Rachmawati, Andini Dwi; Baiduri, Baiduri; Effendi, Moh. Mahfud
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 9, No 3 (2020)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (907.551 KB) | DOI: 10.24127/ajpm.v9i3.3014

Abstract

Penelitian ini bertujuan untuk mendeskripsikan keefektifan dari penggunaan media pembelajaran interaktif berbantuan web dalam mengembangkan kemampuan berpikir kreatif. Populasi penelitian ini adalah peserta didik kelas VIII SMPN 1 Kemlagi tahun ajaran 2019/2020 semeserta genap. Jumlah peserta didik sebanyak 32 orang. Penelitian ini termasuk penelitian pra-eksperimental menggunakan One Group Pretest-Posttest Design. Pembelajaran menggunakan media pembelajaran interaktif berbantuan web dilaksanakan dalam enam kali tatap muka dan satu kali pemberian tes akhir (post-test). Instrumen yang digunakan dalam penelitian ini adalah angket respon peserta didik terhadap penggunaan media pembelajaran interaktif berbantuan web dan tes kemampuan berpikir kreatif. Hasil penelitian menunjukkan bahwa keefektifan penggunaan media pembelajaran interaktif berbantuan web dari nilai rata – rata angket respon peserta didik mencapai  dengan kategori sangat baik. Perhitungan N-gain adalah  dengan kategori sedang. Uji Paired Sample T-test memperoleh hasil tingkat signifikansi  (efektif). Hal ini menunjukkan bahwa antara pre-test sebelum menggunakan media pembelajaran interaktif dan post-test setelah menggunakan media pembelajaran interaktif mengalami perbedaan yang signifikan Berdasarkan hasil beberapa uji disimpulkan bahwa media pembelajaran interaktif berbantuan web efektif dalam mengembangkan kemampuan berpikir kreatif. This study aims to describe the effectiveness of the use of web-assisted interactive learning media in developing creative thinking skills. The population of this study were students of class VIII SMPN 1 Kemlagi in the 2019/2020 academic year as well as even. The number of students was 32 people. This research includes pre-experimental research using the One Group Pretest-Posttest Design. Learning using web-assisted interactive learning media is carried out in six face-to-face and one post-test. The instrument used in this study was a student response questionnaire to the use of web-assisted interactive learning media and tests of creative thinking skills. The results showed that the effectiveness of the use of web-assisted interactive learning media from the average value of the students' questionnaire responses reached 88.36% in the very good category. The N-gain calculation is 0.51 in the medium category. The Paired Sample T-test resulted in a significance level of 0.00 <0.05 (effective). This shows that between the pre-test before using interactive learning media and the post-test after using interactive learning media experiences a significant difference. Based on the results of several tests it is concluded that web-assisted interactive learning media is effective in developing creative thinking skills.
ANALISIS KREATIVITAS SISWA DALAM MENYELESAIKAN SOAL OPEN ENDED DITINJAU DARI KEMAMPUAN METAKOGNITIF Arif Hidayatul Khusna; Baiduri Baiduri; Aditya Pratama
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 11, No 1 (2022)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (449.293 KB) | DOI: 10.24127/ajpm.v11i1.4470

Abstract

Penelitian ini bertujuan untuk mendiskripsikan kemampuan kreativitas siswa dalam menyelesaikan soal open ended ditinjau dari kemampuan metakognitif siswa . Jenis penelitian yang digunakan adalah penelitian deskriptif kualitatif. Adapun subjek dari penelitian ini adalah siswa kelas VII dengan kemampuan metakognisi sangat kurang, kurang, cukup, baik, baik sekali. Instrumen yang digunakan dalam penelitian ini adalah angket kesadaran metakognisi siswa, tes kemampuan kreativitas siswa berupa soal open-ended, dan rubrik penskoran kreativitas siswa. Teknik analisis data dilakukan dengan 3 tahapan yaitu : reduksi, penyajian data dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa Siswa dengan tingkat metakognisi kurang sekali memenuhi aspek orisinalitas, keluwesan dan kerincian, namun berlaku pada satu soal saja. Siswa dengan tingkat metakognisi kurang hanya memenuhi aspek orisinalitas dan kerincian namun bisa menyelesaikan semua soal. Siswa dengan tingkat metakognisi cukup memenuhi aspek semua aspek namun pada soal yang berbeda. Siswa dengan metakognisi baik memenuhi aspek kelancaran dan keluwesan, kurang memenuhi aspek orisinalitas, dan tidak memnuhi aspek kerincian. Siswa dengan tingkat metakognisi baik sekali memenuhi semua aspek kreativitas.
PENGEMBANGAN MEDIA PEMBELAJARAN POP-UP BOOK BERBASIS AUDIO PADA MATERI BANGUN DATAR SEGIEMPAT DI SMP Baiduri Baiduri; Marhan Taufik; Lufita Elfiani
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 8, No 1 (2019)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (979.865 KB) | DOI: 10.24127/ajpm.v8i1.1951

Abstract

This study aimed to develop the learning media and investigated the effectiveness of audio-based Pop-Up Book media on the two-dimensional rectangular shape. This media was tested twice in a small group of 6 students and in a large group of 25 students. Respondents were the 7th grade students. The result of expert validation showed the average percentage of 88,16 % and was considered valid, thus the learning media was allowed to be used and tested. The analysis of effectiveness in small and large groups in a row revealed that students’ respond was very good, with the percentage of 88.1% and 88.87%. In addition, the activities of students in the class were very good, showed by the percentage of 92% and 86.8%. Finally, the classical completeness of the learning outcomes obtained the percentage of 100% from 6 students and 92% from 23 students who completed the test. Therefore, it can be concluded that the application of audio-based Pop-Up Book on the two-dimensional rectangular shape was effective for Junior High School students.
ANALISIS AKTIVITAS BELAJAR SISWA DALAM PEMBELAJARAN MATEMATIKA DENGAN METODE BRAINSTORMING TIPE ROUND ROBIN Baiduri Baiduri; Arif Hidayatul Khusna; Erika Dewi Saraswati
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 10, No 2 (2021)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (593.846 KB) | DOI: 10.24127/ajpm.v10i2.3559

Abstract

Penelitian ini bertujuan untuk menganalisis aktivitas belajar siswa dalam pembelajaran matematika dengan metode brainstorming tipe round robin. Aktivitas belajar siswa yang menjadi fokus dalam penelitian ini adalah visual activities, oral activities, listening activities, writing activities, drawing activities, motor activities, mental activities, emotional activities. Jenis penelitian yang digunakan adalah teaching experimental dengan pendekatan kualitatif. Subjek penelitian ini adalah siswa kelas VII SMP sebanyak 9 siswa terdiri dari 3 siswa laki-laki dan 6 siswa perempuan. Subjek berasal dari SMPN Mojokerto sebanyak 6 siswa dan Pondok Jombang 3 siswa. Teknik pengumpulan data yang digunakan dalam penelitian ini menggunakan observasi dan dokumentasi dari tiga kali pertemuan dalam pembelajaran matematika. Observasi digunakan untuk data aktivitas siswa yang diperoleh dari kegiatan siswa dalam penerapan metode brainstorming tipe round robin, sedangkan dokumentasi digunakan untuk mendapatkan data-data tertulis yang dipergunakan dan mengabadikan hasil pekerjaan siswa dari lembar kerja kelompok yang mereka kerjakan. Instrumen yang digunakan adalah Rencana Pelaksanaan Pembelajaran (RPP), Lembar Kerja Kelompok (LKK), dan lembar observasi. Hasil  yang didapat dari penelitian ini bahwa aktivitas belajar siswa dalam pembelajaran matematika dengan metode brainstorming tipe round robin dikategorikan sangat baik pada aktivitas visual, mendengarkan, dan emosional.  Sedangkan pada aktivitas oral, menulis, emosi, motor, dan menggambar dikategorikan baik. 
MOODLE-BASED LEARNING MEDIA DEVELOPMENT OF FLEX MODEL IN IMPROVING MATHEMATICAL HARD SKILLS OF HIGH SCHOOL STUDENTS Rani Darmayanti; Baiduri Baiduri; Siti Inganah
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 11, No 4 (2022)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1141.391 KB) | DOI: 10.24127/ajpm.v11i4.6031

Abstract

The development of the flex media model looks like the beginning of the problems in the classroom, especially in the new normal. Students experience difficulties when given math problems. Students are less able to solve these problems, especially in understanding justifying mathematical ideas and arithmetic skills, and are less interested and enthusiastic when learning. This study aimed to develop a Moodle-based flex model learning media to improve students' mathematical hard skills with three-dimensional material. The study was used to research and develop the four-D model. The instruments used included validation, questionnaires, pre, and post-test questions, small-scale trials of 10 students, and large-scale trials with a purposive sampling technique of 30 class XII students. Data collection techniques include (1) validation questionnaires of media and material experts, (2) practicality questionnaires (student responses), and (3) pre-posttest questions. Material and media expert validator test with very decent results. The results of the student response questionnaire were reasonably practical regarding statements related to the practicality of the Moodle-based flex model media. The N-gain average score indicated a "moderate" improvement category. Based on the study results, the developed media meets valid, practical, and effective criteria for improving students' hard skills
ANALYSIS OF CRITICAL THINKING ABILITY IN LIVEWORKHEET ASSISTED COOPERATIVE LEARNING SETTINGS Nopia Rizki; Baiduri Baiduri; Siti Inganah
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 1 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (882.712 KB) | DOI: 10.24127/ajpm.v12i1.7130

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The ability to think critically in mathematics is one of the thinking skills needed by students to obtain a problem-solving procedure and to find logical results, especially when facing developments in the 21st century. One of them is by implementing cooperative learning assisted by liveworksheets. The purpose of this study was to determine students' critical thinking skills in the implementation of cooperative learning assisted by liveworksheets. This research uses descriptive research with a qualitative approach. The subjects of the study were 30 students in class VIII-I. Research instruments in the form of lesson plans, observation sheets, tests, and interviews. Data collection techniques using observation, tests, and interviews. The results showed that the student's critical thinking skills were mostly 72.36%, including the high category and the level of students' activeness in learning mathematics was 82.1%
DEVELOPMENT OF MATHEMATICS ANIMATION VIDEOS (MAV) WITH THE QUR'AN CONTEXT ON MATHEMATICAL REASONING ABILITY Retno Wahyu Arian Sah; Baiduri Baiduri; Siti Inganah
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 2 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v12i2.7134

Abstract

Digital technology can help the learning mathematics process with learning designs in videos by linking mathematical material to the Qur’an context. This is used to help students use mathematical reasoning skills to solve problems and are less interested and enthusiastic when learning, so they can understand the material well and have religious values from the non-Qur'anic text presented. This study aims to create media and learning resources for mathematics in the Qur’an context on mathematical reasoning abilities. The e-module development model used is ADDIE. The data collection instrument uses a validation instrument as a useful data collection tool whether or not the video was developed. Moreover, the practicality instrument is a practicality aspect test given to students after participating in the learning process using the developed product. The study results obtained a score of 3.61 for the material expert and a score of 3.56 for the media expert with the criteria of being tested. The results of student mastery of 82.9% with reasonably practical student responses indicate that the Islamic-based animated video media used is effective and practical. Based on the study's results, the developed media meets the valid, practical, and effective criteria to help develop students' reasoning abilities.
KEMAMPUAN NUMERASI SISWA DALAM MENYELESAIKAN MASALAH KONTEKSTUAL BERDASARKAN KECERDASAN LOGIS-MATEMATIS Asfa Milati; Baiduri Baiduri; Arif Hidayatul Khusna
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 3 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v12i3.7163

Abstract

Penelitian ini bertujuan untuk mendeskripsikan kemampuan numerasi siswa dalam menyelesaikan masalah kontekstual berdasarkan kecerdasan logis-matematis, mengetahui ada atau tidaknya pengaruh kecerdasan logis-matematis dengan kemampuan numerasi. Jenis penelitian yang digunakan yaitu deskriptif kuantitatif. Sampel dalam penelitian ini yaitu 81 siswa kelas VII di SMP N 8 Malang. Instrumen yang digunakan dalam peneitian ini yaitu soal tes kemampuan numerasi dan kecerdasan logis-matematis. Teknik analisis data menggukan analisis deskriptif kuantitatif dan analisis regresi linear sederhana untuk mengetahui pengaruh kecerdasan logis-matematis terhadap kemampuan numerasi. Uji prasyarat dilakukan dengan uji normalitas, uji linearitas dan uji heterokedatisitas sebagai syarat dari analisis regresi linear sederhana. Hasil penelitian menunjukkan persentase ketuntasan kemampuan numerasi siswa indikator (1) siswa dengan kecerdasan logis-matematis kategori tinggi sebesar 84,05%, sedang 71,45%, rendah 40%. Indikator (2) siswa dengan kecerdasan logis-matematis kategori tinggi sebesar 67,85%, sedang 21,45%, rendah 20%. Indikator (3) siswa dengan kecerdasan logis-matematis kategori tinggi sebesar 80,5%, sedang 14,2%, rendah 30%. Selain itu, terdapat pengaruh positif kecerdasan logis-matematis terhadap kemampuan numerasi sebesar 40,2% sisanya dipengaruhi oleh variabel lain.